I've been playing GW2 since it launched, but I don't get a huge amount of time to play. Consequently, I'm not at max level yet (80) whereas at least a couple of my guildies got there in a week... For me, this created a rather large gap, and I'm not just talking about level differences..
Whilst I enjoy such games and have happily played many hours alone, I do love the social aspect, but only if I'm having fun and feel some togetherness with my fellow players. Sadly, it has been quite some time since I had a really good laugh in an online game, and I find myself feeling very lonely: much more so in GW2 than in GW1.. maybe because there's a lot of new stuff to learn, but also, as silly as this sounds, because I don't have a team of heroes with me.. Hmm.. maybe I should book an appointment with a psychiatrist... :o
Anyway, here are a few things that I don't like about GW2:
- Nearest 'enemy':
You can bind a key to 'nearest enemy', which is great. I've set it to 'C' like it was in GW1. However, and this is a big HOWEVER for me, it will target non-aggressive creatures too... I find this highly annoying, especially since my first character is a Sylvari Ranger who I wish to be passive: she will only fight with those that pick a fight with her.. Might seem odd to some, but it is my choice, and I think that binding a key to 'nearest enemy' should only target 'red' enemies, and if you wish to kill 'yellow' creatures, you have to deliberately attack them. So many times I have accidentally killed a poor animal that I would rather not have killed. I come from a roleplaying background, which may help explain it a little to those who just don't get this attitude ;)
- Jumping puzzles/some vistas:
I'm glad they added jumping to GW2, however I find some of these extremely challenging, and personally I find it no fun to get near to the end only to fall because I just didn't jump quite right, and have to start again. The camera angles whilst jumping and trying to get the positioning right are awful: sometimes there are tree leaves or something in the way and I end up having to just do a 'leap of faith'. Personally, I think 'puzzles' is stretching it a bit: it's more a case of skillful jumping. I'd prefer having to find secret entrances and work out how they open by following clues, using commands and the like.. but then wiki would kinda spoil the challenge of that for many. I've got better at them, so just a case of keep trying I guess :)
- Invisible status:
This is a joke. There is an 'invisible' statues option, which basically is completely pointless, unless I suppose all your friends are not in the same guild as you.. Why? Well because your location is shown in the guild roster, and if you move location it updates... What's the point........?
- Longbow range:
It would be great fun to rain arrows on some mobs down on the ground below when you're up high, but it never works for me.. Why not? It's a longbow, it should work; and even if it weren't a longbow.. anything I chucked off the cliff should land on the ground down below, no..? Meh!
- Dungeons:
Probably just personal taste here (again?), or I'm just getting too old to be playing online games, but I've been in a couple of dungeon instances and did not enjoy them one bit.. There's far too much going on for my liking, it's cramped and squished and everyone's on top of each other.. add to that the sounds and sights of spells and weapons and traps and goodness knows what, and it's just a big mess on the screen... I so much prefer the dungeons of GW (YEs, maybe I will! :P )
- Emotes:
One that just occurred to me: I would have expected more emotes, not less! I find this very disappointing. Yes, they've added '/me' which effectively means that you can emote whatever you want now, but your character doesn't do any action to go with this, so there are less 'action' emotes. Just in case you didn't know, you could type '/me coughs and spluttes' and the output will be '